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And last, but by no means least, is the testers. A few graphical tweaks to in-game infantry by AtomicNoodles have also helped to polish up some of the uncomplete aspects of the original game. The main menu art is by CCHyper, whose work you've probably seen in all different facets of the C&C community. The CnCNet Client that makes all of these changes easier to manage and navigate is the work originally of Rampastring, and the specifics for this project were painstakingly hammered out by Vodrix, who also created the mod's installer. AlexB and the Ares Contributors have provided the tools to really enhance the game while retaining all the great core gameplay that gave RA2 its popularity. From the Discord messages, emails, posts here on ModDB and comments on YouTube, it's been a big driving motivation for me to finish this first release of the mod.Īnd finally, this mod would not be possible without the hard work of everyone other than me involved. If you're having difficulty installing the mod, refer to this tutorial I made on YouTube: Youtu.beĪnd while I have your attention, I just wanted to thank everyone who's been asking me about the progress of the mod in this hiatus period. However, I definitely haven't abandoned this mod and you can expect at least some updates in the relatively near future. Yuri's Revenge when? This project is quite exhausting to work on, so you might not see YR content for a while. You can download the mod here on ModDB, or follow this link to Google Drive, where the files are also hosted:
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I am pretty confident that the work I've done has brought the mod up to a strong standard, so the full experience of Red Alert 2's Flipped campaigns will be available, as well as two bonus missions and all the game's original missions supported by the client. I'm happy to announce that the mod is in a complete state and now available for download.
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I'm sorry about the silence but real life has to take priority and this project has involved a lot of uninteresting fine-tuning that doesn't make for engaging update content.
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Translations may be unfinished or out of date.It's been a long time since I last updated this page, or given any real update on the mod at all. The vanilla recipe book will not be able to guide you through the experience by itself.Ĭreate 0.4 on 1.18 is our latest available version.įind out about supported versions and what's currently in the works in this dedicated wiki page.ĭear commenters, please be nice to each other- if people are asking for ports, just link them this page Important: In order to be able to see all recipes and processing types added by Create, consider installing JEI.
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The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.Ĭheck out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.ĭespite it being marked as Release here on CurseForge, The Create Project is officially considered in beta and subject to change until version 1.0 releases. Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation. Mod-launcher clients such as Curse or GDLauncher will do this automatically.
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When installing it manually or on a server, make sure to add Flywheel to the mods folder alongside it.